About Wolken

This 'Wolken' is another world, it was first discovered by the Germans shortly before the start of World War Two, they kept the discovery a secret and moved all their top secret weapons developments to this strange land. Wolken itself consists of vast islands floating amongst a sea of clouds hence they named the land after the German word for clouds, Wolken. On these islands existed structures built by another life form that have long gone for reasons unknown. German scientists concluded that the same creatures were responsible for the construction of the Gateways from Earth into Wolken but again could not work out why.

How did the Battle of Wolken start?

I don't wish to give too much away but it all started from the Allied nations conducting an investigation into the Axis development of experimental weapons technology, used to devastating affects against them. After months of nothing a sudden break through emerged leading to a remote area of Eastern Europe, a large task force was sent to this location in an attempt to eradicate any weapon facilities to be found. However when they arrived trouble struck and something went wrong, all forces on both sides were swept away into Wolken and the Gateways then failed to work trapping them, the Battle of Wolken had begun.

Long Term Plan?

Once the W:ET maps are completed the Battle of Wolken project won't end there, instead I plan to create a whole mod on the Battle of Wolken thats tells the complete story of Wolken, here is the Battle of Wolken mod outline:

The Battle of Wolken aims to be a Single and Multi Player modification for the upcoming game, Wolfenstein (full title tba). The modification is expected to consist of 4 Single Player Chapters that will be released as and when they are completed, each chapter will be made up of 3 missions making the grand total 12 missions therefore 12 maps will be made. Also to be made are a few Multi Player maps that will tie in with the Single Player story and recreate battles hinted at or mentioned throughout the Single Player experience. The amount of Multi Player maps to be made at this stage is undecided but no more than 4 shall be planned for.

The modification itself will only bring small changes to the Wolfenstein game providing it isn't dissimilar to previous titles, changes that will be made will I hope be relatively simple such as added weapons, vehicles and characters and the like. The game will still remain a frantic First Person Shooter but set in the fictional 'Battle of Wolken' world.

This 'Wolken' is another world, it was first discovered by the Germans shortly before the start of World War Two, they kept the discovery a secret and moved all their top secret weapons developments to this strange land. Wolken itself consists of vast islands floating amongst a sea of clouds hence they named the land after the German word for clouds, Wolken. On these islands existed structures built by another life form that have long gone for reasons unknown. German scientists concluded that the same creatures were responsible for the construction of the Gateways from Earth into Wolken but again could not work out why.

With the mod I will first be explaining in full how the Battle of Wolken began, this will form the introduction to the rest of the story. Once in Wolken missions will revolve around trying to restore the function of the Gateways back to Earth but along the way expect to be called upon to help fight in raids on various Axis weapon facilities and in intelligence gathering missions. In the quest to get back to Earth and neutralise German weapon developments the player will travel to many weird and wonderful locations throughout Wolken.

The gameplay will be a sort of action/adventure hybrid, but with the main emphasis on action. Also I'm hoping for the ability to play along side a squad in some missions such as in the raids of the facilities whereas in other missions just simple one man army action is required. Another thing I'm hoping for is vehicle support for some of the missions either directly controlled vehicles as seen in Enemy Territory: Quake Wars or an on-the-rails type affair as seen in the Call of Duty games.



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